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Paradies Project
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This is the complete list of members for AProjectileBase, including all inherited members.
| ApplyCombatData(float InAttackRange, float InAttackRadius, const FProjectileStats &InProjStats) | AProjectileBase | |
| ApplyDamageToTarget(AActor *TargetActor) | AProjectileBase | |
| AProjectileBase() (defined in AProjectileBase) | AProjectileBase | |
| CachedProjStats (defined in AProjectileBase) | AProjectileBase | protected |
| CurrentPierceCount (defined in AProjectileBase) | AProjectileBase | protected |
| DamageSpecHandle | AProjectileBase | protected |
| HitActors | AProjectileBase | protected |
| IsValidTarget(AActor *OtherActor) | AProjectileBase | protected |
| LifeTime | AProjectileBase | protected |
| LifeTimerHandle | AProjectileBase | protected |
| NiagaraComp | AProjectileBase | protected |
| OnPoolActivate() | IObjectPoolInterface | |
| OnPoolActivate_Implementation() override (defined in AProjectileBase) | AProjectileBase | virtual |
| OnPoolDeactivate() | IObjectPoolInterface | |
| OnPoolDeactivate_Implementation() override (defined in AProjectileBase) | AProjectileBase | virtual |
| OnSphereOverlap(UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult) | AProjectileBase | protectedvirtual |
| ProjectileMovementComp | AProjectileBase | protected |
| ReturnSelfToPool() | AProjectileBase | protected |
| SetDamageSpecHandle(const FGameplayEffectSpecHandle &InSpecHandle) | AProjectileBase | |
| SphereComp | AProjectileBase | protected |
| StaticMeshComp (defined in AProjectileBase) | AProjectileBase | protected |