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AProjectileBase Member List

This is the complete list of members for AProjectileBase, including all inherited members.

ApplyCombatData(float InAttackRange, float InAttackRadius, const FProjectileStats &InProjStats)AProjectileBase
ApplyDamageToTarget(AActor *TargetActor)AProjectileBase
AProjectileBase() (defined in AProjectileBase)AProjectileBase
CachedProjStats (defined in AProjectileBase)AProjectileBaseprotected
CurrentPierceCount (defined in AProjectileBase)AProjectileBaseprotected
DamageSpecHandleAProjectileBaseprotected
HitActorsAProjectileBaseprotected
IsValidTarget(AActor *OtherActor)AProjectileBaseprotected
LifeTimeAProjectileBaseprotected
LifeTimerHandleAProjectileBaseprotected
NiagaraCompAProjectileBaseprotected
OnPoolActivate()IObjectPoolInterface
OnPoolActivate_Implementation() override (defined in AProjectileBase)AProjectileBasevirtual
OnPoolDeactivate()IObjectPoolInterface
OnPoolDeactivate_Implementation() override (defined in AProjectileBase)AProjectileBasevirtual
OnSphereOverlap(UPrimitiveComponent *OverlappedComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult &SweepResult)AProjectileBaseprotectedvirtual
ProjectileMovementCompAProjectileBaseprotected
ReturnSelfToPool()AProjectileBaseprotected
SetDamageSpecHandle(const FGameplayEffectSpecHandle &InSpecHandle)AProjectileBase
SphereCompAProjectileBaseprotected
StaticMeshComp (defined in AProjectileBase)AProjectileBaseprotected