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Paradies Project
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This is the complete list of members for ASkillCasterUnit, including all inherited members.
| AbilitySystemComponent (defined in ACharacterBase) | ACharacterBase | protected |
| ACharacterBase() (defined in ACharacterBase) | ACharacterBase | |
| AttachWeapon(AActor *NewWeapon, FName SocketName) (defined in ACharacterBase) | ACharacterBase | |
| AttributeSet (defined in ACharacterBase) | ACharacterBase | protected |
| AUnitBase() (defined in AUnitBase) | AUnitBase | |
| BasicAbilityHandle | AUnitBase | protected |
| BasicAttackData | AUnitBase | protected |
| BeginPlay() override (defined in ACharacterBase) | ACharacterBase | protectedvirtual |
| bIsDead (defined in ACharacterBase) | ACharacterBase | protected |
| CachedAIUnitFX | AUnitBase | protected |
| CachedDeathMontage | AUnitBase | protected |
| CachedHitMontage | AUnitBase | protected |
| CachedSkillDataArray | ASkillCasterUnit | protected |
| CachedSkillEffectTags | ASkillCasterUnit | protected |
| CachedSkillHitEffectTags | ASkillCasterUnit | protected |
| CachedSkillMontages | ASkillCasterUnit | protected |
| CanMove() const | ACharacterBase | virtual |
| CheckHit(FName SocketName, ESocketTargetType TargetType) (defined in ACharacterBase) | ACharacterBase | |
| CurrentActiveActionData (defined in ACharacterBase) | ACharacterBase | protected |
| CurrentCastingSkillIndex | ASkillCasterUnit | protected |
| CurrentMuzzleSocketName | ACharacterBase | protected |
| CurrentMuzzleSocketTarget | ACharacterBase | protected |
| CurrentWeaponActor (defined in ACharacterBase) | ACharacterBase | protected |
| DamageTextActorClass (defined in ACharacterBase) | ACharacterBase | protected |
| DamageTextClass (defined in ACharacterBase) | ACharacterBase | protected |
| Die() override (defined in AUnitBase) | AUnitBase | virtual |
| EndPlay(const EEndPlayReason::Type EndPlayReason) override (defined in ACharacterBase) | ACharacterBase | protectedvirtual |
| ExecuteAttackFromNotify(FName SocketName, ESocketTargetType TargetType, bool bIsTick) | ACharacterBase | |
| ExecuteReturnToPool() (defined in AUnitBase) | AUnitBase | protected |
| FactionTag | ACharacterBase | |
| FailSafeDestroyTimerHandle | AUnitBase | protected |
| GetAbilitySystemComponent() const override (defined in ACharacterBase) | ACharacterBase | inlinevirtual |
| GetAttackRange() const | AUnitBase | inline |
| GetAttributeSet() const (defined in ACharacterBase) | ACharacterBase | inline |
| GetCombatActionData(ECombatActionType ActionType) const override | ASkillCasterUnit | virtual |
| GetCurrentActionData() const | ACharacterBase | inline |
| GetCurrentCastingSkillIndex() const (defined in ASkillCasterUnit) | ASkillCasterUnit | inline |
| GetCurrentMuzzleTransform() const | ACharacterBase | |
| GetDeathMontage() const override | AUnitBase | virtual |
| GetFactionTag() const (defined in AUnitBase) | AUnitBase | inline |
| GetFXPayloads(EFXEventType EventType) const override | ASkillCasterUnit | virtual |
| GetHitMontage() const override | AUnitBase | virtual |
| GetSkillActionData(int32 SkillIndex) const | ASkillCasterUnit | |
| GetSkillFXPayloads(int32 SkillIndex) const | ASkillCasterUnit | virtual |
| GetSkillHitFXPayloads(int32 SkillIndex) const | ASkillCasterUnit | virtual |
| GetSkillMontage(int32 SkillIndex) const | ASkillCasterUnit | |
| GetUnitAssets() const (defined in AUnitBase) | AUnitBase | inline |
| GetUnitID() const (defined in AUnitBase) | AUnitBase | inline |
| GetWeaponMesh() const | ACharacterBase | virtual |
| HealthWidget (defined in ACharacterBase) | ACharacterBase | protected |
| HitActors (defined in ACharacterBase) | ACharacterBase | protected |
| InitializeUnit(struct FAIUnitStats *InStats, struct FAIUnitAssets *InAssets) override | ASkillCasterUnit | virtual |
| IsDead() const (defined in ACharacterBase) | ACharacterBase | inline |
| IsEnemy(AUnitBase *OtherUnit) (defined in AUnitBase) | AUnitBase | |
| IsHostile(ACharacterBase *Target) const | ACharacterBase | |
| OnDeathAnimationFinished() override | AUnitBase | protectedvirtual |
| OnPoolActivate() | IObjectPoolInterface | |
| OnPoolActivate_Implementation() override | AUnitBase | virtual |
| OnPoolDeactivate() | IObjectPoolInterface | |
| OnPoolDeactivate_Implementation() override (defined in AUnitBase) | AUnitBase | virtual |
| PlayHitFlash() (defined in ACharacterBase) | ACharacterBase | protected |
| PlayHitReaction() | ACharacterBase | virtual |
| ResetHitActors() (defined in ACharacterBase) | ACharacterBase | |
| ResetHitFlash() (defined in ACharacterBase) | ACharacterBase | protected |
| SetAvoidanceEnabled(bool bEnable) (defined in AUnitBase) | AUnitBase | protected |
| SetCurrentActionData(const FCombatActionData &InData) | ACharacterBase | inline |
| SetCurrentCastingSkillIndex(int32 Index) (defined in ASkillCasterUnit) | ASkillCasterUnit | inline |
| SetCurrentMuzzleSocketInfo(FName InSocketName, ESocketTargetType InSocketTarget) | ACharacterBase | |
| SetUnitID(FName InID) (defined in AUnitBase) | AUnitBase | inline |
| SetupPlayerInputComponent(class UInputComponent *PlayerInputComponent) override (defined in ACharacterBase) | ACharacterBase | virtual |
| SkillAbilityHandles | ASkillCasterUnit | protected |
| SpawnDamagePopup(float DamageAmount, bool bIsCritical) (defined in ACharacterBase) | ACharacterBase | |
| StimuliSourceComp | AUnitBase | protected |
| TestKillSelf() | ACharacterBase | |
| UnitAssets (defined in AUnitBase) | AUnitBase | protected |
| UnitID | AUnitBase | protected |