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ASkillCasterUnit Member List

This is the complete list of members for ASkillCasterUnit, including all inherited members.

AbilitySystemComponent (defined in ACharacterBase)ACharacterBaseprotected
ACharacterBase() (defined in ACharacterBase)ACharacterBase
AttachWeapon(AActor *NewWeapon, FName SocketName) (defined in ACharacterBase)ACharacterBase
AttributeSet (defined in ACharacterBase)ACharacterBaseprotected
AUnitBase() (defined in AUnitBase)AUnitBase
BasicAbilityHandleAUnitBaseprotected
BasicAttackDataAUnitBaseprotected
BeginPlay() override (defined in ACharacterBase)ACharacterBaseprotectedvirtual
bIsDead (defined in ACharacterBase)ACharacterBaseprotected
CachedAIUnitFXAUnitBaseprotected
CachedDeathMontageAUnitBaseprotected
CachedHitMontageAUnitBaseprotected
CachedSkillDataArrayASkillCasterUnitprotected
CachedSkillEffectTagsASkillCasterUnitprotected
CachedSkillHitEffectTagsASkillCasterUnitprotected
CachedSkillMontagesASkillCasterUnitprotected
CanMove() constACharacterBasevirtual
CheckHit(FName SocketName, ESocketTargetType TargetType) (defined in ACharacterBase)ACharacterBase
CurrentActiveActionData (defined in ACharacterBase)ACharacterBaseprotected
CurrentCastingSkillIndexASkillCasterUnitprotected
CurrentMuzzleSocketNameACharacterBaseprotected
CurrentMuzzleSocketTargetACharacterBaseprotected
CurrentWeaponActor (defined in ACharacterBase)ACharacterBaseprotected
DamageTextActorClass (defined in ACharacterBase)ACharacterBaseprotected
DamageTextClass (defined in ACharacterBase)ACharacterBaseprotected
Die() override (defined in AUnitBase)AUnitBasevirtual
EndPlay(const EEndPlayReason::Type EndPlayReason) override (defined in ACharacterBase)ACharacterBaseprotectedvirtual
ExecuteAttackFromNotify(FName SocketName, ESocketTargetType TargetType, bool bIsTick)ACharacterBase
ExecuteReturnToPool() (defined in AUnitBase)AUnitBaseprotected
FactionTagACharacterBase
FailSafeDestroyTimerHandleAUnitBaseprotected
GetAbilitySystemComponent() const override (defined in ACharacterBase)ACharacterBaseinlinevirtual
GetAttackRange() constAUnitBaseinline
GetAttributeSet() const (defined in ACharacterBase)ACharacterBaseinline
GetCombatActionData(ECombatActionType ActionType) const overrideASkillCasterUnitvirtual
GetCurrentActionData() constACharacterBaseinline
GetCurrentCastingSkillIndex() const (defined in ASkillCasterUnit)ASkillCasterUnitinline
GetCurrentMuzzleTransform() constACharacterBase
GetDeathMontage() const overrideAUnitBasevirtual
GetFactionTag() const (defined in AUnitBase)AUnitBaseinline
GetFXPayloads(EFXEventType EventType) const overrideASkillCasterUnitvirtual
GetHitMontage() const overrideAUnitBasevirtual
GetSkillActionData(int32 SkillIndex) constASkillCasterUnit
GetSkillFXPayloads(int32 SkillIndex) constASkillCasterUnitvirtual
GetSkillHitFXPayloads(int32 SkillIndex) constASkillCasterUnitvirtual
GetSkillMontage(int32 SkillIndex) constASkillCasterUnit
GetUnitAssets() const (defined in AUnitBase)AUnitBaseinline
GetUnitID() const (defined in AUnitBase)AUnitBaseinline
GetWeaponMesh() constACharacterBasevirtual
HealthWidget (defined in ACharacterBase)ACharacterBaseprotected
HitActors (defined in ACharacterBase)ACharacterBaseprotected
InitializeUnit(struct FAIUnitStats *InStats, struct FAIUnitAssets *InAssets) overrideASkillCasterUnitvirtual
IsDead() const (defined in ACharacterBase)ACharacterBaseinline
IsEnemy(AUnitBase *OtherUnit) (defined in AUnitBase)AUnitBase
IsHostile(ACharacterBase *Target) constACharacterBase
OnDeathAnimationFinished() overrideAUnitBaseprotectedvirtual
OnPoolActivate()IObjectPoolInterface
OnPoolActivate_Implementation() overrideAUnitBasevirtual
OnPoolDeactivate()IObjectPoolInterface
OnPoolDeactivate_Implementation() override (defined in AUnitBase)AUnitBasevirtual
PlayHitFlash() (defined in ACharacterBase)ACharacterBaseprotected
PlayHitReaction()ACharacterBasevirtual
ResetHitActors() (defined in ACharacterBase)ACharacterBase
ResetHitFlash() (defined in ACharacterBase)ACharacterBaseprotected
SetAvoidanceEnabled(bool bEnable) (defined in AUnitBase)AUnitBaseprotected
SetCurrentActionData(const FCombatActionData &InData)ACharacterBaseinline
SetCurrentCastingSkillIndex(int32 Index) (defined in ASkillCasterUnit)ASkillCasterUnitinline
SetCurrentMuzzleSocketInfo(FName InSocketName, ESocketTargetType InSocketTarget)ACharacterBase
SetUnitID(FName InID) (defined in AUnitBase)AUnitBaseinline
SetupPlayerInputComponent(class UInputComponent *PlayerInputComponent) override (defined in ACharacterBase)ACharacterBasevirtual
SkillAbilityHandlesASkillCasterUnitprotected
SpawnDamagePopup(float DamageAmount, bool bIsCritical) (defined in ACharacterBase)ACharacterBase
StimuliSourceCompAUnitBaseprotected
TestKillSelf()ACharacterBase
UnitAssets (defined in AUnitBase)AUnitBaseprotected
UnitIDAUnitBaseprotected