Paradies Project
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UInventorySystem Member List

This is the complete list of members for UInventorySystem, including all inherited members.

AddAwakeningPiece(FName CharacterID, int32 Count)UInventorySystem
AddCharacter(FName CharacterID)UInventorySystem
AddFamiliar(FName FamiliarID)UInventorySystem
AddItem(FName ItemID, int32 Count=1, int32 EnhancementLvl=0)UInventorySystem
EquipItemToCharacter(FGuid CharacterUID, FGuid ItemUID)UInventorySystem
FindEquipmentSlot(FName ItemID) constUInventorySystem
GetCharacterDataByID(FName CharacterID) constUInventorySystem
GetItemByGUID(FGuid TargetUID)UInventorySystem
GetItemQuantity(FName ItemID) constUInventorySystem
GetMutableCharacterDataByID(FName CharacterID)UInventorySysteminline
GetOwnedCharacters() constUInventorySysteminline
GetOwnedFamiliars() constUInventorySysteminline
GetOwnedItems() constUInventorySysteminline
HasCharacter(FName CharacterID) constUInventorySystem
InitInventory(const TArray< FOwnedCharacterData > &InHeroes, const TArray< FOwnedFamiliarData > &InFamiliars, const TArray< FOwnedItemData > &InItems)UInventorySystem
LoadFromSaveGame(class UParadiseSaveGame *SaveGameObj) override (defined in UInventorySystem)UInventorySystemvirtual
OnEquipmentUpdatedUInventorySystem
OnInventoryUpdatedUInventorySystem
OwnedCharactersUInventorySystemprotected
OwnedFamiliarsUInventorySystemprotected
OwnedItemsUInventorySystemprotected
RemoveObjectByGUID(FGuid TargetGUID, int32 Count=1)UInventorySystem
SaveToSaveGame(class UParadiseSaveGame *SaveGameObj) const override (defined in UInventorySystem)UInventorySystemvirtual
SellItem(FGuid ItemUID, int32 QuantityToSell, FString &OutErrorMsg)UInventorySystem
SetCharacterLevelAndExp(FName CharacterID, int32 NewLevel, int32 NewExp)UInventorySystem
UInventorySystem() (defined in UInventorySystem)UInventorySystem
UnEquipItemFromCharacter(FGuid CharacterUID, EEquipmentSlot Slot)UInventorySystem