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Paradies Project
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This is the complete list of members for UInventorySystem, including all inherited members.
| AddAwakeningPiece(FName CharacterID, int32 Count) | UInventorySystem | |
| AddCharacter(FName CharacterID) | UInventorySystem | |
| AddFamiliar(FName FamiliarID) | UInventorySystem | |
| AddItem(FName ItemID, int32 Count=1, int32 EnhancementLvl=0) | UInventorySystem | |
| EquipItemToCharacter(FGuid CharacterUID, FGuid ItemUID) | UInventorySystem | |
| FindEquipmentSlot(FName ItemID) const | UInventorySystem | |
| GetCharacterDataByID(FName CharacterID) const | UInventorySystem | |
| GetItemByGUID(FGuid TargetUID) | UInventorySystem | |
| GetItemQuantity(FName ItemID) const | UInventorySystem | |
| GetMutableCharacterDataByID(FName CharacterID) | UInventorySystem | inline |
| GetOwnedCharacters() const | UInventorySystem | inline |
| GetOwnedFamiliars() const | UInventorySystem | inline |
| GetOwnedItems() const | UInventorySystem | inline |
| HasCharacter(FName CharacterID) const | UInventorySystem | |
| InitInventory(const TArray< FOwnedCharacterData > &InHeroes, const TArray< FOwnedFamiliarData > &InFamiliars, const TArray< FOwnedItemData > &InItems) | UInventorySystem | |
| LoadFromSaveGame(class UParadiseSaveGame *SaveGameObj) override (defined in UInventorySystem) | UInventorySystem | virtual |
| OnEquipmentUpdated | UInventorySystem | |
| OnInventoryUpdated | UInventorySystem | |
| OwnedCharacters | UInventorySystem | protected |
| OwnedFamiliars | UInventorySystem | protected |
| OwnedItems | UInventorySystem | protected |
| RemoveObjectByGUID(FGuid TargetGUID, int32 Count=1) | UInventorySystem | |
| SaveToSaveGame(class UParadiseSaveGame *SaveGameObj) const override (defined in UInventorySystem) | UInventorySystem | virtual |
| SellItem(FGuid ItemUID, int32 QuantityToSell, FString &OutErrorMsg) | UInventorySystem | |
| SetCharacterLevelAndExp(FName CharacterID, int32 NewLevel, int32 NewExp) | UInventorySystem | |
| UInventorySystem() (defined in UInventorySystem) | UInventorySystem | |
| UnEquipItemFromCharacter(FGuid CharacterUID, EEquipmentSlot Slot) | UInventorySystem |