Paradies Project
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AUnitSpawner Class Reference
Inheritance diagram for AUnitSpawner:
Inheritance graph
Collaboration diagram for AUnitSpawner:
Collaboration graph

Protected Member Functions

virtual void BeginPlay () override
void SpawnUnit ()
FVector GetRandomSpawnLocation ()

Protected Attributes

TSubclassOf< class AUnitBaseUnitClass
TSubclassOf< class ASkillCasterUnitSkillCasterClass
FVector SpawnExtent = FVector(500.f, 500.f, 0.f)
FName TargetStageID
TArray< FWaveConfigWaveConfigs
int32 PreSpawnCount = 5
FTimerHandle SpawnTimerHandle
int32 CurrentWaveIndex = 0
int32 CurrentSpawnCountInWave = 0
FName EnemyRowName

The documentation for this class was generated from the following files:
  • Source/Paradise/Public/Objects/UnitSpawner.h
  • Source/Paradise/Private/Objects/UnitSpawner.cpp