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virtual void | BeginPlay () override |
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void | SpawnUnit () |
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FVector | GetRandomSpawnLocation () |
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TSubclassOf< class AUnitBase > | UnitClass |
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TSubclassOf< class ASkillCasterUnit > | SkillCasterClass |
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FVector | SpawnExtent = FVector(500.f, 500.f, 0.f) |
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FName | TargetStageID |
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TArray< FWaveConfig > | WaveConfigs |
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int32 | PreSpawnCount = 5 |
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FTimerHandle | SpawnTimerHandle |
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int32 | CurrentWaveIndex = 0 |
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int32 | CurrentSpawnCountInWave = 0 |
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FName | EnemyRowName |
The documentation for this class was generated from the following files:
- Source/Paradise/Public/Objects/UnitSpawner.h
- Source/Paradise/Private/Objects/UnitSpawner.cpp