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virtual EBTNodeResult::Type | ExecuteTask (UBehaviorTreeComponent &OwnerComp, uint8 *NodeMemory) override |
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virtual EBTNodeResult::Type | AbortTask (UBehaviorTreeComponent &OwnerComp, uint8 *NodeMemory) override |
◆ AbilityTagToActivate
| FGameplayTag UBTTaskNode_BossGASAttack::AbilityTagToActivate |
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에디터에서 보스가 발동할 어빌리티 태그 (Ability.Type.BossPattern 서브태그)지정
◆ TargetKey
| FBlackboardKeySelector UBTTaskNode_BossGASAttack::TargetKey |
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타겟을 바라보기 위해 블랙보드에서 타겟을 가져올 키
The documentation for this class was generated from the following files:
- Source/Paradise/Public/AI/BT/BossBTTask/BTTaskNode_BossGASAttack.h
- Source/Paradise/Private/AI/BT/BossBTTask/BTTaskNode_BossGASAttack.cpp