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static void | AddSocketToSkeleton (class USkeleton *TargetSkeleton, FName SocketName, FName BoneName, FVector RelativeLocation, FRotator RelativeRotation, FVector RelativeScale) |
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static void | BatchApplySoundConcurrency (const TArray< USoundBase * > &TargetSounds, USoundConcurrency *ConcurrencySetting) |
The documentation for this class was generated from the following files:
- Source/Paradise/Public/Framework/Core/EditorScriptingLibrary.h
- Source/Paradise/Private/Framework/Core/EditorScriptingLibrary.cpp