Paradies Project
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UProjectileAttackBase Member List

This is the complete list of members for UProjectileAttackBase, including all inherited members.

AbilityActionTypeUBaseGameplayAbilityprotected
ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData *TriggerEventData) overrideUProjectileAttackBasevirtual
ApplyCooldown(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) const overrideUBaseGameplayAbilityvirtual
ApplyCost(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) const overrideUBaseGameplayAbilityvirtual
ApplySpecHandleToTarget(AActor *TargetActor, const FGameplayEffectSpecHandle &SpecHandle)UBaseGameplayAbility
bIsShootingUProjectileAttackBaseprotected
bMontageFinishedUProjectileAttackBaseprotected
BurstCurrentCountUProjectileAttackBaseprotected
CachedMuzzleTransformUProjectileAttackBaseprotected
CanActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayTagContainer *SourceTags, const FGameplayTagContainer *TargetTags, OUT FGameplayTagContainer *OptionalRelevantTags) const overrideUBaseGameplayAbilityvirtual
CheckCost(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, OUT FGameplayTagContainer *OptionalRelevantTags=nullptr) const overrideUBaseGameplayAbilityvirtual
EndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) overrideUProjectileAttackBasevirtual
FireEventTagUProjectileAttackBaseprotected
FireSinglePellet()UProjectileAttackBaseprotected
GetCombatDataFromActor()UBaseGameplayAbilityprotected
GetCombatDataFromActorInfo(const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilitySpecHandle Handle) constUBaseGameplayAbilityprotected
GetParadiseCameraManager() constUBaseGameplayAbilityprotected
GetPlayerCharacterFromActorInfo() constUBaseGameplayAbility
GetPlayerControllerFromActorInfo() constUBaseGameplayAbility
MakeSpecHandle(TSubclassOf< UGameplayEffect > EffectClass, float Level=1.0f)UBaseGameplayAbility
OnGameplayEventReceived(FGameplayEventData Payload)UProjectileAttackBaseprotected
OnMontageCompleted() overrideUProjectileAttackBasevirtual
PlayMontageAndWaitCallback(UAnimMontage *MontageToPlay, FName TaskInstanceName=NAME_None)UBaseGameplayAbilityprotected
UBaseGameplayAbility()UBaseGameplayAbility
UProjectileAttackBase() (defined in UProjectileAttackBase)UProjectileAttackBase