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Paradies Project
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This is the complete list of members for UProjectileAttackBase, including all inherited members.
| AbilityActionType | UBaseGameplayAbility | protected |
| ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData *TriggerEventData) override | UProjectileAttackBase | virtual |
| ApplyCooldown(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) const override | UBaseGameplayAbility | virtual |
| ApplyCost(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo) const override | UBaseGameplayAbility | virtual |
| ApplySpecHandleToTarget(AActor *TargetActor, const FGameplayEffectSpecHandle &SpecHandle) | UBaseGameplayAbility | |
| bIsShooting | UProjectileAttackBase | protected |
| bMontageFinished | UProjectileAttackBase | protected |
| BurstCurrentCount | UProjectileAttackBase | protected |
| CachedMuzzleTransform | UProjectileAttackBase | protected |
| CanActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayTagContainer *SourceTags, const FGameplayTagContainer *TargetTags, OUT FGameplayTagContainer *OptionalRelevantTags) const override | UBaseGameplayAbility | virtual |
| CheckCost(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, OUT FGameplayTagContainer *OptionalRelevantTags=nullptr) const override | UBaseGameplayAbility | virtual |
| EndAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, bool bReplicateEndAbility, bool bWasCancelled) override | UProjectileAttackBase | virtual |
| FireEventTag | UProjectileAttackBase | protected |
| FireSinglePellet() | UProjectileAttackBase | protected |
| GetCombatDataFromActor() | UBaseGameplayAbility | protected |
| GetCombatDataFromActorInfo(const FGameplayAbilityActorInfo *ActorInfo, const FGameplayAbilitySpecHandle Handle) const | UBaseGameplayAbility | protected |
| GetParadiseCameraManager() const | UBaseGameplayAbility | protected |
| GetPlayerCharacterFromActorInfo() const | UBaseGameplayAbility | |
| GetPlayerControllerFromActorInfo() const | UBaseGameplayAbility | |
| MakeSpecHandle(TSubclassOf< UGameplayEffect > EffectClass, float Level=1.0f) | UBaseGameplayAbility | |
| OnGameplayEventReceived(FGameplayEventData Payload) | UProjectileAttackBase | protected |
| OnMontageCompleted() override | UProjectileAttackBase | virtual |
| PlayMontageAndWaitCallback(UAnimMontage *MontageToPlay, FName TaskInstanceName=NAME_None) | UBaseGameplayAbility | protected |
| UBaseGameplayAbility() | UBaseGameplayAbility | |
| UProjectileAttackBase() (defined in UProjectileAttackBase) | UProjectileAttackBase |