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virtual void | Notify (USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const FAnimNotifyEventReference &EventReference) override |
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FGameplayTag | EventTag |
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ESocketTargetType | SocketTarget = ESocketTargetType::CharacterBody |
| | 소켓을 어디서 찾을 것인가? (몸체 vs 무기)
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FName | SocketName = NAME_None |
| | 투사체 발사 기준 소켓 이름 (안 쓰면 None)
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The documentation for this class was generated from the following files:
- Source/Paradise/Public/Characters/Player/SendGameplayEventNotify.h
- Source/Paradise/Private/Characters/Player/SendGameplayEventNotify.cpp