Paradies Project
Loading...
Searching...
No Matches
USendGameplayEventNotify Class Reference
Inheritance diagram for USendGameplayEventNotify:
Inheritance graph
Collaboration diagram for USendGameplayEventNotify:
Collaboration graph

Public Member Functions

virtual void Notify (USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const FAnimNotifyEventReference &EventReference) override

Public Attributes

FGameplayTag EventTag
ESocketTargetType SocketTarget = ESocketTargetType::CharacterBody
 소켓을 어디서 찾을 것인가? (몸체 vs 무기)
FName SocketName = NAME_None
 투사체 발사 기준 소켓 이름 (안 쓰면 None)

The documentation for this class was generated from the following files:
  • Source/Paradise/Public/Characters/Player/SendGameplayEventNotify.h
  • Source/Paradise/Private/Characters/Player/SendGameplayEventNotify.cpp