|
Paradies Project
|
This is the complete list of members for USquadSubsystem, including all inherited members.
| Deinitialize() override (defined in USquadSubsystem) | USquadSubsystem | virtual |
| GetFamiliarAtSlot(int32 SlotIndex) const | USquadSubsystem | |
| GetFamiliarSquad() const | USquadSubsystem | |
| GetPlayerAtSlot(int32 SlotIndex) const | USquadSubsystem | |
| GetPlayerSquad() const | USquadSubsystem | |
| Initialize(FSubsystemCollectionBase &Collection) override (defined in USquadSubsystem) | USquadSubsystem | virtual |
| IsFamiliarAlreadyAssigned(FName FamiliarID) const | USquadSubsystem | |
| IsPlayerAlreadyAssigned(FName PlayerID) const | USquadSubsystem | |
| IsSquadValidForBattle(FString &OutErrorMessage) const | USquadSubsystem | |
| LoadFromSaveGame(class UParadiseSaveGame *SaveGameObj) override | USquadSubsystem | virtual |
| OnFamiliarSlotChanged (defined in USquadSubsystem) | USquadSubsystem | |
| OnPlayerSlotChanged (defined in USquadSubsystem) | USquadSubsystem | |
| SaveToSaveGame(class UParadiseSaveGame *SaveGameObj) const override | USquadSubsystem | virtual |
| SetFamiliarToSlot(int32 SlotIndex, FName NewFamiliarID) | USquadSubsystem | |
| SetPlayerToSlot(int32 SlotIndex, FName NewPlayerID) | USquadSubsystem |