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virtual void | NotifyBegin (USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float TotalDuration, const FAnimNotifyEventReference &EventReference) override |
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virtual void | NotifyTick (USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float FrameDeltaTime, const FAnimNotifyEventReference &EventReference) override |
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bool | bStopUltimateEffect = true |
| | 이 노티파이가 발생할 때(즉, 궁극기 타격 순간) 궁극기 전용 카메라 및 화면 연출을 해제할지 여부
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ESocketTargetType | SocketTarget = ESocketTargetType::CharacterBody |
| | 소켓을 어디서 찾을 것인가?
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FName | SocketName = FName("None") |
| | 공격 판정 기준 소켓 이름 (예: hand_r, Muzzle_01, Jaw 등)
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The documentation for this class was generated from the following files:
- Source/Paradise/Public/Characters/Player/TestNotifyState.h
- Source/Paradise/Private/Characters/Player/TestNotifyState.cpp