Paradies Project
Loading...
Searching...
No Matches
UTestNotifyState Class Reference
Inheritance diagram for UTestNotifyState:
Inheritance graph
Collaboration diagram for UTestNotifyState:
Collaboration graph

Public Member Functions

virtual void NotifyBegin (USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float TotalDuration, const FAnimNotifyEventReference &EventReference) override
virtual void NotifyTick (USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float FrameDeltaTime, const FAnimNotifyEventReference &EventReference) override

Public Attributes

bool bStopUltimateEffect = true
 이 노티파이가 발생할 때(즉, 궁극기 타격 순간) 궁극기 전용 카메라 및 화면 연출을 해제할지 여부

Protected Attributes

ESocketTargetType SocketTarget = ESocketTargetType::CharacterBody
 소켓을 어디서 찾을 것인가?
FName SocketName = FName("None")
 공격 판정 기준 소켓 이름 (예: hand_r, Muzzle_01, Jaw 등)

The documentation for this class was generated from the following files:
  • Source/Paradise/Public/Characters/Player/TestNotifyState.h
  • Source/Paradise/Private/Characters/Player/TestNotifyState.cpp