Paradies Project
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Here is a list of all documented functions with links to the class documentation for each member:
- i -
InitActionPanel() :
UActionControlPanel
InitAsCovered() :
ULoadingWidget
InitCombatAttributes() :
APlayerData
InitDetailPopup() :
UParadiseStageDetailWidget
Initialize() :
UAudioSettingsSubsystem
,
UEconomySubsystem
InitializeBanner() :
UGachaSubsystem
InitializeComponents() :
APlayerBase
InitializeDamageText() :
ADamageTextActor
InitializeHUD() :
UInGameHUDWidget
InitializeItemData() :
AParadiseGachaItemActor
InitializeOverviewCamera() :
AParadiseCameraManager
InitializePlayer() :
APlayerBase
InitializeStageData() :
AInGameGameMode
InitializeUnit() :
ASkillCasterUnit
,
AUnitBase
InitializeWeaponAbilities() :
APlayerData
InitInventory() :
UInventorySystem
InitLoadingImage() :
ULoadingWidget
InitPlayerAssets() :
APlayerData
InitPlayerData() :
APlayerData
InitSlot() :
UParadiseChapterSlotWidget
,
UParadiseSquadSlot
,
USummonSlotWidget
InitStageMap() :
UParadiseStageSelectWidget
InitTagButtons() :
UActionControlPanel
InitWithHomeBase() :
UHomeBaseHPWidget
InputKey() :
AInGameController
IsAppearingPhase() :
ULevelLoadingSubsystem
IsDead() :
APlayerBase
IsFamiliarAlreadyAssigned() :
USquadSubsystem
IsHostile() :
ACharacterBase
IsPlayerAlreadyAssigned() :
USquadSubsystem
IsSquadValidForBattle() :
USquadSubsystem
IsStageUnlocked() :
UStageSubsystem
IsValidFamiliarID() :
UParadiseGameInstance
IsValidItemID() :
UParadiseGameInstance
IsValidPlayerID() :
UParadiseGameInstance
IsValidTarget() :
AProjectileBase
IsValidUnitID() :
UParadiseGameInstance
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