Here is a list of all documented functions with links to the class documentation for each member:
- g -
- GetActionControlPanel() : UInGameHUDWidget
- GetArmorComponent() : APlayerBase
- GetAttackRange() : AUnitBase
- GetAutoCombatComponent() : AInGameController
- GetBGMVolume() : UAudioSettingsSubsystem
- GetCharacterDataByID() : UInventorySystem
- GetCharacterPityStack() : UGachaSubsystem
- GetCombatActionData() : ACharacterBase, APlayerBase, APlayerData, ASkillCasterUnit, AUnitBase, ICombatInterface
- GetCombatDataFromActor() : UBaseGameplayAbility
- GetCombatDataFromActorInfo() : UBaseGameplayAbility
- GetCostManageComponent() : AInGamePlayerState
- GetCurrency() : UEconomySubsystem
- GetCurrentActionData() : ACharacterBase
- GetCurrentAetherRequirement() : UGachaSubsystem
- GetCurrentMuzzleTransform() : ACharacterBase
- GetCurrentPityStack() : UGachaSubsystem
- GetCurrentSelectedChapter() : ALobbyPlayerController
- GetDataTableRow() : UParadiseGameInstance
- GetDeathMontage() : ACharacterBase, APlayerBase, AUnitBase
- GetEquipmentPityStack() : UGachaSubsystem
- GetFamiliarAtSlot() : USquadSubsystem
- GetFamiliarSquad() : USquadSubsystem
- GetFamiliarSummonComponent() : AInGamePlayerState
- GetFXPayloads() : ACharacterBase, APlayerBase, APlayerData, ASkillCasterUnit, AUnitBase, ICombatInterface
- GetGraphicsQuality() : UGraphicsSettingsSubsystem
- GetHitMontage() : ACharacterBase, APlayerBase, AUnitBase
- GetInputVector() : UVirtualJoystickWidget
- GetInventorySystem() : AInGamePlayerState
- GetItemByGUID() : UInventorySystem
- GetItemQuantity() : UInventorySystem
- GetMutableCharacterDataByID() : UInventorySystem
- GetOrCreateInGameHUD() : AInGameController
- GetOwnedCharacters() : UInventorySystem
- GetOwnedFamiliars() : UInventorySystem
- GetOwnedItems() : UInventorySystem
- GetParadiseCameraManager() : UBaseGameplayAbility
- GetPartyStatusPanel() : UInGameHUDWidget
- GetPlayerAtSlot() : USquadSubsystem
- GetPlayerCharacterFromActorInfo() : UBaseGameplayAbility
- GetPlayerControllerFromActorInfo() : UBaseGameplayAbility
- GetPlayerSquad() : USquadSubsystem
- GetRemainingUntilPity() : UGachaSubsystem
- GetSelectedStageID() : UStageSubsystem
- GetSettingsPopupInstance() : UInGameHUDWidget, UParadiseLobbyHUDWidget, UParadiseTitleHUDWidget
- GetSFXVolume() : UAudioSettingsSubsystem
- GetSkillActionData() : ASkillCasterUnit
- GetSkillFXPayloads() : ASkillCasterUnit
- GetSkillHitFXPayloads() : ASkillCasterUnit
- GetSkillIndicatorComponent() : APlayerBase
- GetSkillMontage() : ASkillCasterUnit
- GetSquadControlComponent() : AInGameController
- GetStageClearStar() : UStageSubsystem
- GetSummonControlPanel() : UInGameHUDWidget
- GetUltimateEffectComponent() : AInGameController
- GetVirtualJoystick() : UInGameHUDWidget
- GetWeaponMesh() : ACharacterBase, APlayerBase