Paradies Project
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Here is a list of all documented variables with links to the class documentation for each member:
- r -
RandomSpreadAngle :
FProjectileStats
RankColorMap :
UParadiseItemSlot
RankIconMap :
UParadiseItemSlot
RankTypeTag :
FAIUnitStats
Rarity :
FGachaPoolRow
,
FItemBaseStats
,
FSquadItemUIData
RarityAuraEffect :
AParadiseGachaItemActor
RarityBorderTextureMap :
UParadiseGachaResultWidget
RarityProbabilities :
FGachaBannerData
RemainingTime :
AInGameGameState
RequiredAether :
FGachaBannerData
RequiredAwakeningPieces :
FCharacterAwakenData
RequiredExp :
FCharacterLevelUpData
RequiredGold :
FCharacterAwakenData
ResultDelaySeconds :
AParadiseGachaBoxActor
ResultTimerHandle :
AInGameGameMode
RetainerBox_Damage :
UDamageTextWidget
RevealCharacterMesh :
AParadiseGachaItemActor
RevealEquipmentMesh :
AParadiseGachaItemActor
RevealMeshScale :
FGachaPoolRow
,
FGachaResult
RevealSound :
AParadiseGachaItemActor
RoleTypeTag :
FAIUnitStats
RootComp :
ADamageTextActor
RootSizeBox :
UParadiseSquadSlot
RunAnim :
FCharacterAssets
RunSpeed :
AParadiseLobbyInteractiveAvatar
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