Here is a list of all documented class members with links to the class documentation for each member:
- i -
- IA_Attack : AInGameController
- IA_OpenSettings : AInGameController, ALobbyPlayerController, ATitlePlayerController
- IA_SummonSlot1 : AInGameController
- Icon : FItemBaseAssets, FSquadItemUIData
- Icon_Aether : UParadiseSummonPopup
- Icon_Gold : UParadiseEnhancePopupWidget
- ID : FSquadItemUIData
- IdleAnim : FCharacterAssets
- IdleFacingYaw : AParadiseLobbyInteractiveAvatar
- IdleLightIntensity : AParadiseGachaBoxActor
- IdleRotationInterpSpeed : AParadiseLobbyInteractiveAvatar
- IdleShakeSequence : AParadiseGachaBoxActor
- Img_Background : UFamiliarRewardPopupWidget
- Img_EmptyPlaceholder : UParadiseSquadSlot
- Img_EnemyIcon : UParadiseEnemyIconWidget
- Img_EquippedMark : UParadiseItemSlot
- Img_FamiliarIcon : UFamiliarRewardPopupWidget
- Img_Icon : UParadiseItemSlot, UParadiseSquadDetailWidget, UParadiseSquadSlot
- Img_ItemIcon : UParadiseGachaResultSlotWidget
- Img_MapBackground : UParadiseStageSelectWidget
- Img_Portrait : UResultCharacterSlotWidget
- Img_RankBorder : UParadiseItemSlot
- Img_RankIcon : UParadiseItemSlot
- Img_RarityBorder : UParadiseGachaResultSlotWidget
- Img_ResourceIcon : UParadiseResourceWarningWidget
- Img_SelectionBorder : UParadiseSquadSlot
- Img_SingleItemIcon : UParadiseGachaResultWidget
- Img_SingleRarityBorder : UParadiseGachaResultWidget
- Img_Star1 : UVictoryPopupWidget
- Img_Star2 : UVictoryPopupWidget
- Img_Star3 : UVictoryPopupWidget
- IncomingDamage : UBaseAttributeSet
- InGameHUDClass : AInGameController
- InGameHUDInstance : AInGameController
- InitActionPanel() : UActionControlPanel
- InitAsCovered() : ULoadingWidget
- InitCombatAttributes() : APlayerData
- InitDetailPopup() : UParadiseStageDetailWidget
- Initialize() : UAudioSettingsSubsystem, UEconomySubsystem
- InitializeBanner() : UGachaSubsystem
- InitializeComponents() : APlayerBase
- InitializeDamageText() : ADamageTextActor
- InitializeHUD() : UInGameHUDWidget
- InitializeItemData() : AParadiseGachaItemActor
- InitializeOverviewCamera() : AParadiseCameraManager
- InitializePlayer() : APlayerBase
- InitializeStageData() : AInGameGameMode
- InitializeUnit() : ASkillCasterUnit, AUnitBase
- InitializeWeaponAbilities() : APlayerData
- InitInventory() : UInventorySystem
- InitLoadingImage() : ULoadingWidget
- InitPlayerAssets() : APlayerData
- InitPlayerData() : APlayerData
- InitSlot() : UParadiseChapterSlotWidget, UParadiseSquadSlot, USummonSlotWidget
- InitStageMap() : UParadiseStageSelectWidget
- InitTagButtons() : UActionControlPanel
- InitWithHomeBase() : UHomeBaseHPWidget
- InputKey() : AInGameController
- InstanceUID : FSquadItemUIData
- IntroSequence : AParadiseGachaBoxActor
- IsAppearingPhase() : ULevelLoadingSubsystem
- IsDead() : APlayerBase
- IsFamiliarAlreadyAssigned() : USquadSubsystem
- IsHostile() : ACharacterBase
- IsPlayerAlreadyAssigned() : USquadSubsystem
- IsSquadValidForBattle() : USquadSubsystem
- IsStageUnlocked() : UStageSubsystem
- IsValidFamiliarID() : UParadiseGameInstance
- IsValidItemID() : UParadiseGameInstance
- IsValidPlayerID() : UParadiseGameInstance
- IsValidTarget() : AProjectileBase
- IsValidUnitID() : UParadiseGameInstance
- ItemActorClass : AParadiseGachaBoxActor
- ItemBannerType : FGachaPoolRow
- ItemCardIllust : FGachaPoolRow, FGachaResult
- ItemDisplayName : FGachaPoolRow
- ItemIcon : FGachaResult
- ItemID : FGachaPoolRow
- ItemMesh : AParadiseGachaItemActor, FItemBaseAssets
- ItemName : FGachaResult