Here is a list of all documented variables with links to the class documentation for each member:
- s -
- SavedStageClearStars : UParadiseSaveGame
- SavedUnlockedStages : UParadiseSaveGame
- Scale : FAIUnitAssets
- SceneCamera : AParadiseSquadSceneManager
- Scroll_ChapterList : UParadiseChapterSelectWidget
- SellPrice : FItemBaseStats
- SetIcon : FSetBonusAssets
- SetID : FItemBaseStats
- SetName : FSetBonusStats
- SettingsPopupClass : UInGameHUDWidget, UParadiseLobbyHUDWidget, UParadiseLobbyTopBarWidget, UParadiseTitleHUDWidget
- SFX_CameraMoveSwoosh : UParadiseFXAudioData
- SFX_ChapterClick : UParadiseFXAudioData
- SFX_CommonBack : UParadiseFXAudioData
- SFX_CommonTabClick : UParadiseFXAudioData
- SFX_EnhanceActionExecute : UParadiseFXAudioData
- SFX_EnhanceSuccess : UParadiseFXAudioData
- SFX_ErrorOrNotEnough : UParadiseFXAudioData
- SFX_FamiliarEquip : UParadiseFXAudioData
- SFX_GachaBoxDrop : UParadiseFXAudioData
- SFX_GachaBoxTouchOpen : UParadiseFXAudioData
- SFX_GachaOrbDrop : UParadiseFXAudioData
- SFX_GachaOrbReveal : UParadiseFXAudioData
- SFX_GachaPullExecute : UParadiseFXAudioData
- SFX_GachaResultConfirm : UParadiseFXAudioData
- SFX_IngameNext : UParadiseFXAudioData
- SFX_IngameRetry : UParadiseFXAudioData
- SFX_IngameReturnToLobby : UParadiseFXAudioData
- SFX_LobbyMenuClick : UParadiseFXAudioData
- SFX_NodeClick : UParadiseFXAudioData
- SFX_ResultDefeat : UParadiseFXAudioData
- SFX_ResultVictory : UParadiseFXAudioData
- SFX_SettingsOpen : UParadiseFXAudioData
- SFX_StageActionClick : UParadiseFXAudioData
- SFX_TouchToStart : UParadiseFXAudioData
- SFXSoundClass : UAudioSettingsSubsystem, UParadiseAudioConfigData
- SFXVolume : USettingsSaveGame
- ShortcutKeyImage : UParadiseCommonButton, USkillSlotWidget, USummonSlotWidget
- SilhouetteMaterialsByRarity : AParadiseGachaBoxActor
- SinglePullArcHeight : AParadiseGachaBoxActor
- SinglePullLandingOffset : AParadiseGachaBoxActor
- SkeletalMesh : FUnitBaseAssets
- SkillAbilityHandles : ASkillCasterUnit
- SkillEffectTags : FEnemyAssets
- SkillHitEffectTags : FEnemyAssets
- SkillMontages : FAIUnitAssets
- SkillSetups : FAIUnitAssets
- Slider_BGM : USettingsPopupWidget
- Slider_Graphics : USettingsPopupWidget
- Slider_SFX : USettingsPopupWidget
- Slot1_AttributeTag : FSetBonusStats
- Slot1_Count : FSetBonusStats
- Slot1_Desc : FSetBonusStats
- Slot1_Value : FSetBonusStats
- Slot2_AttributeTag : FSetBonusStats
- Slot2_Count : FSetBonusStats
- Slot2_Desc : FSetBonusStats
- Slot2_Value : FSetBonusStats
- Slot3_Count : FSetBonusStats
- Slot3_Desc : FSetBonusStats
- Slot3_Value : FSetBonusStats
- SlotHeight : UParadiseSquadSlot
- SlotHorizontalAlignment : UResultCharacterPanelWidget
- SlotPadding : UResultCharacterPanelWidget
- SlotRefillDelay : USummonControlPanel
- SlotSizeRule : UResultCharacterPanelWidget
- SlotVerticalAlignment : UResultCharacterPanelWidget
- SlotWidgetClass : UParadiseGachaResultWidget, UResultCharacterPanelWidget
- SlotWidth : UParadiseSquadSlot
- SocketName : USendGameplayEventNotify, UTestNotifyState
- SocketTarget : USendGameplayEventNotify, UTestNotifyState
- SpawnCount : FStageWaveDetail
- SpawnInterval : FStageWaveDetail
- SpecialImages : ULoadingWidget
- SphereComp : AProjectileBase
- SplinePath : AParadiseLobbyInteractiveAvatar
- SpreadAngle : FProjectileStats
- SquadControlComponent : AInGameController
- StageID : UParadiseStageNodeWidget
- StageName : FStageStats
- StageSelectWidgetClass : ALobbyPlayerController, UParadiseChapterSelectWidget
- StageTimerHandle : AInGameGameMode
- StageToLobby : FSpecialLoadingImages
- StarOffTexture : UVictoryPopupWidget
- StarOnTexture : UVictoryPopupWidget
- StatBonusPerLevel : FEquipmentEnhanceData
- Stats : FCombatActionData
- StatusWidgetClass : UPartyStatusPanel
- StimuliSourceComp : AUnitBase
- SummonCost : FUnitBaseStats
- Switcher_ChapterMaps : UParadiseStageSelectWidget
- Switcher_Content : UParadiseLobbyHUDWidget, UParadiseSummonPopup
- Switcher_List : UParadiseSquadInventoryWidget
- Switcher_MainScreen : UParadiseSquadMainWidget
- Switcher_ResultLayout : UParadiseGachaResultWidget